![]() ![]() On one hand, that’s great because it means more time to build your Katamari, but on the other hand, if you lose you lose all your progress. This leads to some really good sense of progression because things you couldn’t pick up before, you will be able to before long because of how massive the ball is becoming! You’ll be able to go up bigger slopes and pick up really insane stuff as you progress, which always made me chuckle! You’ll be making stars and constellations, the latter of which have special conditions which are a nice change of pace without being too drastically different from the main story! My only complaint is that some levels are very long. You literally go around picking things up from the ground with a giant ball that allows you to get bigger and bigger things the bigger the ball gets as well. There is also a B-plot about a family which has some very strange-in a good way-animation which got a few laughs out of me! Gameplay is very very unique much like the rest of the game. Your father has destroyed every star and moon and now you have to replace it by pulling things from earth into a giant ball called a Katamari. ![]() Musically the game also shines with very catchy J-pop tunes and even some jazz! The story is rather simple but also brings out a lot of charm. The colors and art style are very charming. The visual appeal alone was enough to sell me right from the start. You’ll see giant super men, children with gravity defying hair, and giant space kings. It’s always seemed interesting and silly but I never got around to trying it out, until now! From the get go, this game is incredibly quirky and filled with that weird Japanese humor that is still prevalent today in some media. ![]() Kat-a-mari Da-ma-cy!Ħh PlayedThis is a game I’ve heard talked about for several years online. It's something that's fun, something that's happy, and something that's so well put together and so enjoyable, whatever faults it may have fade behind the laughter and smiles it so effortlessly creates. ![]() Something that forces them to see a giant Katamari barreling over the Bay Bridge as they drive up the 101. Something that has them all humming and whistling the game's many songs. It has shortcomings, from being short and all, but it's something.Something that has every editor in this office clamoring to get their hands on it. It's the happiest game I've ever played, and the happiness is infectious." And there's really no better way of saying it. Toward the end of his article he succinctly summarizes Katamari: ".what sums Katamari Damacy's appeal up for me is the sense of unbridled joy bursting from every pore. It's then that I discovered Tom Bramwell's import review over at Eurogamer. After writing the above text, I began to wonder if we at IGN were alone in our assessment of this one, not because I doubted my fair reviewing capabilities or the overtly positive, wacky tone of this article, but because I wondered if Katamari had managed to captivate anyone else.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |